The One with Two Times the Rush

The One with Two Times the Rush

April 30, 2021 0 By Ryan Sanders

We take a look at Math Rush: Addition and Subtraction from Genius Games and Ripple Rush from Stronghold Games.

The Plot of the Mathematics Countdown


Math Rush: Addition and Subtraction

  • Player Count: 1-5
  • Ages 8+
  • 15-20 Mins
  • Published by Genius Games
  • Designed by John Coveyou and Steve Schlepphorst
  • Mechanics: Cooperative, Real-Time
  • Theme: Mathematics 

Math Rush: Addition and Subtraction is the newest game from Genius Games. Usually known for their science board games, this time Genius Games is making their foray into Math games. Math Rush is for 1-5 players and takes less than 15 minutes to play, and is a real-time cooperative game. The best way to describe the gameplay is every player has a hand of addition and subtraction flashcards, and at the same time, they are trying to place them together to meet the goals on the table. If you finish a goal, a new goal comes out. Sounds easy right? Did I mention that each of the 3 rounds you play are timed? Players only have 3 minutes to complete as many goals as they can. Also, you only get 3 Help Cards for the WHOLE game – these will help you if you mess up, and need to take a card or cards off a given row. At the round, you will add up scores from any correct goals you finished, reshuffle all the cards, and set up the next round. After all 3 rounds, you add up your points and compare yourself to a chart in the rules book. Essentially this game is a beat your own high-score kind of game. We should note that if you have younger players there are some cards that have icons on them that you removed for the game, and a few other rule changes to help them. 

Gameschooling Aspect: What Skills Does It Teach or Reinforce?

  • Great Addition and Subtraction practice game
  • Teaches cooperative play – players can discuss what they have and where to place – but remember you’re timed.
  • Math under pressure! Encourages players to learn to do mental math faster
  • Following directions – you need to follow the direction of the goal cards, if you need to place in ascending or descending order, evens only, addition cards only, etc. 

Overall, I was really pleased with my time with Math Rush. It may not be a game I will pull out for a family game night or play with other adults – it is, however, a very good gameschool resource. It would make an excellent warm-up before getting into math work or textbooks for elementary school age or to play in lieu of timed worksheets/flash cards.



The Case of the Curious Rippling Shapes

Ripple Rush

  • Player Count: 1-5
  • Ages 14+
  • 10-15 Mins
  • Published by Stronghold Games
  • Designed by Ken Gruhl
  • Mechanics: Roll and Write
  • Theme: No Theme

Ripple Rush is a flip-and-write (card version of a roll-and-write) that features simple gameplay and is easy to teach. Don’t let the 14+ Age suggestion fool you, it is not a complicated game. On a turn, everyone turns over a card (each player gets their own card) and writes the number in one of the shapes it shows. Each shape has a card 1-25, however, not all the cards are used in the 1-4 player game (only 20 per player). The key is that the numbers must descend in numbers from top to bottom when written on your score sheet. You can play the number anywhere on the proper column (skipping spaces) but you must follow that descending order rule.  If you can’t write a number, you announce it and place it in the middle of the table, where your opponents get a chance to place it (after they do or do not place their number). If you fill in a row, you get a bonus (this could be a certain number, or any number but limited placement) and yes, you can chain bonuses. After all, cards are drawn from the deck, the game ends. The players now count each column and get 1 point per number in their longest uninterrupted chain. The player with the most points wins. There is an advanced variant – that really should be just part of the regular game (you can play it on your first game no problem) where you flip over two cards, each showing a row. If you fill that row in on the card, you get 3 points at the end of the game. That’s the rules… seriously. 

Gameschool Aspect: What Does It Teach My Child?

Ripple Rush has players writing numbers in descending order, so you could the game to reinforce those math skills. Also your logic skills – if I get a 3, i am not going to want to place it in the middle of my column, but at the bottom.  

Though the box states it’s for 14+, I would probably say it’s closer to 8+. Sure knowing your numbers 1-25 is for every lower ages, but you have to put some thought into where to put those numbers on the page, which makes it probably 8 or 9+. 

Ripple Rush would be good game to play before Math as a quick warm up game. The solo mode is an added plus, for it means you can have the kids try to beat there high score, if you cannot play along with them. 

Ripple Rush isn’t trying to be something it’s not – it’s meant to be a simple game with some tough decisions and a chance to make some combos in bonus scoring. In this, the game excels.  For someone looking for an in-depth game, this isn’t your game. It’s more along the lines of other x-and-writes like Qwinto and Qwixx. It does a great job in what it does, and I would play this one over Qwixx every time. In fact, Ripple Rush would be an excellent game to introduce non-gamers to the roll/flip-and-write genre. Ripple Rush is easy to understand and play, has players making some nice decisions during the game, and doesn’t overstay its welcome (in fact, you will most likely want to play again). In short, it’s a good simple little filler of a game.  

Note: Both of the reviews are edited versions of one’s done in the past (and may have been slightly updated), to fit this new format. Both were also sent to Ryan by their respective publishers for a fair and honest review.