Meeple’s Digest: May 2021

Meeple’s Digest: May 2021

May 3, 2021 0 By Ryan Sanders

In May 2021 Meeple’s Digest, we have three mini-reviews of Piece of Pie, Yes! Broccoli!, and Centrix. We also show the evolution of our new logo, as well as, look at some interesting games coming to Kickstarter very soon. 

Note: This was originally posts in our monthly newsletter. We highly recommend signing up for it, to get Meeple’s Digest sent directly to your email.

Welcome to May 2021’s Meeple’s Digest, we hope you will enjoy this new format we are trying out, with the newsletter. If you do like what you see, let us know on our Facebook page. Without further ado, grab a cup of coffee, we are going to jump right in…


New Logo and Webpage

As many of you may know we are changing our “brand” from Adventures in Gameschooling to Gameschool Adventures. With this comes a new website and a new logo. The new website can be found at – As for the new logo, we thought we would share a picture that covers its evolution – including the final logo. The logo was designed by Jon Merchant, who designed and illustrated the game, Squire for Hire


Upcoming Games

Here are a few upcoming games coming to Kickstarter soon that you might want to keep a lookout for. 

Vivid Memories

Vivid Memories is coming from Floodgate Games (the publisher behind Sagrada). Designed by Matthew Dunstan and Brett J. Gilbert, for 2-4 players. The BGG description is as follows

Vivid Memories is a drafting game of building a network of connected memories formed by threads of colored tokens. With a touch of engine-building and a lot of character, this completely language-independent experience invokes the wonder of childhood memories with immersive art and fluid, deceptively simple gameplay that creates big moments and satisfying payoffs.

During the game, players take turns collecting fragments of childhood memories, weaving a tapestry of colored threads in their mind. By cleverly creating connections, players are rewarded for how they store memory fragments while working toward completing “core memories”, which give repeated benefits each round. Through their journey, players store important moments in their memory bank — choosing to remember the moment as it happened, gaining new abilities, or as it was imagined, giving new opportunities to score — all while working to meet the objective of what they aspire to be when they grow up. 


Keystone: North America

Keystone: North America (1-4 players) is coming from a new publisher, Rose Gauntlet Entertainment, and designed by Jeffrey Joyce and Isaac Vega. In “Keystone: North America, players take on the role of biologists who attempt to build an interconnected ecosystem through careful placement of cards and mindful planning of actions.”



Our final game on our list is Kroma, a game that teaches color theory. In Kroma (for 2-3), players will be using a board that lights up and laying down colored tiles (yellow, cyan, and magenta) to make the most of their target colors of green, orange, and purple. In the two-player game, you will also have to get your target colors in the largest continuous group.  This one is coming from Breaking Games and was designed by Francesca Carletto-Leon, Kai Karhu, Carol Mertz, and Temitope Olujobi.


Print and Play Games Worth The Ink

We just wanted to let you know about five really solid print-and-play games that are worth printing out. All of them are easy builds (no cards, etc), most of them just need to print out, find some (different) color dice and a pencil, and play. 

Squava is a 2-player abstract game where players are trying to make 4-in-a-row – but if they lose if they make 3-in-row first. This is one we offer on our site and you can find it here:

Gekitai – is another 2-player abstract game where you’re trying to make N-in-a-row (this time 3) but has a cool push-away mechanic. When you play your token down – it pushes tokens around the space away. This one is designed by Scott Brady of SAHM Reviews and designer of Hues and Clues. You can find the rules and print and play at

MadcapMadcap is a 2-player game that uses dice, but in a unique way, the dice set the available moves that can be moved at the start of the game, and they are never rolled again. Anyone can move the three pawns and score, depending on which die they use, etc. For a while, it was in print from nestorgames, but now is no longer (I say that because of the rules, use the nestorgames version). You can find the print-and-play at

Boxcars – a roll and write for 1-5 players,  that use standard dice, players are trying to be the best and fast at loading up train boxcars. This one is designed by Trash Pandas‘ Michael Eskue, along with his wife Lisa Eskue. You can find it on our site, as well at

Recon Mission – a 2-player game kinda like Battleship and Minesweeper combined (but with Tetris shapes). You can find it at

Recon Mission



We thought we re-edit and make a few mini-reviews of games we covered in the past (but since Adventures in Gameschooling is defunct so are the reviews). All games were sent by the publishers for an honest review. 

Piece of Pie

In Piece of Pie from Blue Orange Games and designed by Trevor Benjamin and Brett J. Gilbert Players,  2-4 players are trying to make the perfect pie sampler based on different scoring cards. Scoring objects for the most part change from game to game and pie slices are drafted from four (or three depending on player count) pies formed in the middle of the table. Once everyone has a pie (or 2 pies in the case of 2-players), made up of 8 pieces, the game ends. Players then score for the different public objects (and private goals) and the winner is the player with the most points. We should note that pattern recognition is very important in this game, so the 8+ age on the box is probably spot-on due to more advanced patterns, that said it is good for gameschooling due to that. 

This is a great little family game that is fast to play (10 to 15 minutes) that will most likely be getting you to come back for ‘just one more game’ before putting it up.  Some may have issues with the private goals cards, due to some being more powerful due to recipe cards (for example, if the recipe card calls for apricot, and I also have an apricot personal goal – I am going to score better than other players for completing the goal). However, you can always not play with them or house rule those. It was not a big issue in our games, because you can always play again (it plays so fast) and it’s a family game, so luck isn’t that big of a deal. The last player may have a slight disadvantage as they get whatever is left over at the end of the game (and I suppose “hate drafting” can be an issue if you play with those that do that) – but the game does try to remedy this by saying with a tie, whoever went last among those players wins.  2-players (the player count I played) worked extremely well with making 2 different pies and working on them at the same time. There are 7 of each of the two recipe types and you only use one of each per game, so games have a good variety in the patterns you have to make from game to game. Overall, Piece of Pie is a good family food drafting game and is for fans of Sushi Go, Go Nuts of Donuts, and Sundae Split, while feeling unique among them due to how drafting works and the pattern building aspect. 



Centrix (designed by Richard MacRae and Corey Mycka)  is a 2-6 player modern twist to many of the classic roll and move games you may have played growing up like Sorry or Parcheesi, yet offers players a little more choices. Featuring a 3d board that has colored rings that you will be spinning around (or rather the cardboard on the 3d board will spin), always changing the state of the board.  It also features some laugh out loud or hurray! moments as you bump your opponents down two spaces or jump over a line of pawns to make it to the top of the board. Overall, we enjoyed Centrix. I could see this one being a “gateway gateway” game. By that I mean, if you want to introduce hesitant non-gamers to games, this could be a good first step – it looks and plays like something familiar (albeit in 3d) but with a few more choices (thanks to having 3 card hands) and after playing it, you can move on to something like Ticket to Ride


Yes, Broccoli! 

Yes! Broccoli! (2-5 players, designed by Mark O’Connor) is a simple but pleasant enough little blind-bidding game and one that would be great to use to introduce elementary-age children to the gameplay mechanic. Players will be using cards in their hands, to bid on different healthy foods (and some negative points junk food)  trying to gain the most points. There is a handicapping system if you are playing with younger kids vs adults, which is a smart addition (they get an extra powerful card), there is also an advanced variant that adds power cards to the game.. That said, would I play it with just adults? Honestly, no, for that I have games like Money or For Sale. To me, besides the A-MAZ-ING art and the unique theme – the selling point on this one is, you can play with the whole family and with kids of various ages together. If you’re playing with some older elementary-age or middle school children you can throw in those power cards. If you’re playing includes lower elementary age children too, play the basic version of the game.  I mean there are not many (if any other) bidding games that a Kindergarten can play along with. The game also is encouraging healthy eating habits with healthy food being more positive points and junk food being bad in the game. So, if you are looking for a new mechanic to introduce to your family of elementary-aged children – make sure to look into Gangway Games’ Yes! Broccoli!


Contest Winner

Last month, we mentioned we were running an art contest for your kids with the winner winning a copy of the Rhubarb promo (for the game Abandon All Artichokes). First, thank you to all the kids who entered the contest. In our home, we had a hard time deciding the winner, and everyone seemed to have their own favorites. We just wanted to show off the winner, Nyah’s (age 13) Cauliflower, which looks like it belongs in the game. Congregations Nyah, and keep drawing!



The Gameschool Co-Op

The Gameschool Co-Op is a new initiative founded by Ryan of Gameschool Adventures, though it is its own thing. We thought we close up my writing a little bit about it. The Gameschool Co-Op is a collective of different content creators that have a passion for board games and gameschooling. Everyone under The Gameschool Co-Op umbrella produces content that deals with either board games in educational/therapeutic settings or/and family board games overall. You can learn more by checking out The Gameschool Co-Op’s official website


Until Next Time

Thanks for joining us for our first newsletter. We hope you enjoyed it, we will be back in May. If you did enjoy it, please spread the word and ask your friends to sign up for the newsletter. In the meantime, you can find us on social media at

Happy Gaming and may you have many fun adventures gameschooling,